A general-knowledge quiz your chat votes on by typing A, B, C or D. Correct voters score, and the fastest score most.
Rounds last about twenty seconds and start on their own, so the game runs in the background of a stream you talk over rather than being a show you host.
Vote counts stay hidden until the reveal, so nobody just follows the crowd.
Over 24,000 questions across thirteen languages, and the bank is yours to edit, hide from or add to.
Gifts can strike out a wrong answer or skip the question.
A sum appears and your whole chat races to answer it. Everyone who gets it right scores, ranked by speed, so nobody is locked out by five faster people.
Questions are generated live across ten difficulty levels, so the game never repeats itself and never runs out.
The difficulty follows the room, easing off after questions nobody solves instead of climbing all stream.
Thirteen languages for the on-screen chrome. The sums themselves need none.
A number flashes on screen and vanishes. Your chat types it back from memory, and everyone who gets it right scores.
The easiest game on the platform to join: nothing to know and nothing to learn, so a viewer who arrived seconds ago can win the next round.
Two digits at level one, fourteen by level twenty three, with the time on screen scaling to the length so a long number is tight rather than impossible.
Gifts can flash the number back for a second look or add time to the answer window, and it plays the same in all thirteen languages because the content is digits.
A Clash Royale style arena battle where the deck is your chat. Two bridges, two lanes, six towers and three crowns to win, with every troop on the board paid for by someone watching.
Seven troops, each bound to whichever gift, like, follow or share you choose: barbarians, archers, a baby dragon, a wizard, a mini pekka, a valkyrie and a giant. One trigger can send a lone giant or a wave of five barbarians, and you set the number.
Counters are real. The baby dragon flies over the entire ground army and only archers, wizards and the towers can bring it down, so chat quickly learns what to send against what.
Take both crown towers and the king to end it outright, or hold more crowns when the clock runs out. A tie falls to whoever did more tower damage, so a side that spent the match chipping away is never empty handed.
A trickle of free troops keeps the arena fighting when the room is quiet and backs off the moment real gifts land, and matches restart on their own, so nobody ever arrives to an empty field.
One character on a podium, thirty-nine weapons, and an audience that decides which one lands. There is nothing to learn and nothing to lose, so anyone watching can join in with a single comment.
Every weapon is already bound to a specific gift, ordered cheapest to most destructive. A one-coin rose fires a cannon, mid-tier gifts bring an anvil or a minigun, and the biggest gift in the room drops a meteor, a truck or a black hole.
Free viewers get a swing too. Typing hit in chat swings a bat, every twenty-fifth like brings a hammer, a share draws a katana and a follow fires a nail gun, all sitting at the bottom of the ladder so the spectacle stays behind the paid tiers.
He gets visibly more battered as his health falls, explodes when it runs out, and drops back onto the podium at full health a couple of seconds later, so there is never a dead stretch. A Top Smashers board tracks who has done the most damage all stream.
Twelve languages including every weapon name, four durability settings from about three hits to a whole stream, and your own art on the podium or behind the stage.
Two birds, one screen, and neither of them needs a pilot. Each side flies itself through its own endless pipe course, so there is no skill gate and nothing for your audience to learn. What they control is how fast each side gets to the target.
Every gift does something you can watch happen. A boost sends your bird surging forward through the pipes it just paid for, a hit knocks the rival bird back and stuns it, and a steal drags points straight across the divide, helping your side and hurting theirs in the same moment.
Free viewers move the race too. A follow boosts one side and every fifteenth like boosts the other, so the two cheapest ways in are things viewers were already doing, and both are rebindable to whatever you want.
Only the winner resets. Hitting the target banks a win and carries the overshoot into the next round, while the loser keeps every point it had, so a gift that lands right after a round win still counts and the race never stops for a restart.
Reset is the ultimatum. It is the one action that takes the session wins a side has banked along with its score, which is why it sits at the top of the ladder rather than in the middle of it.
Twelve languages, two bird styles, five pipe styles, six skies, and your own background art behind either lane.
A grid of letters hiding twenty words, played by the whole chat at once. Words run forwards, downwards and diagonally, there is no turn order and no queue, and a viewer who arrives thirty seconds before the board is finished can still take the last word.
Two ways to play, so nobody is locked out. Type a word you spot, or just call out a square like C7 and the whole word running through it uncovers. That second route means a viewer who can see the letters but cannot quite pin the word still has a way to score.
The board fills with the people who solved it. Each found word paints its own colour across the grid and keeps the finder profile picture pinned to it, so a finished board is a map of who was watching.
Boards generate themselves at the start of every round from your own word bank, so they never repeat and never run out. Eleven languages, three measured board sizes, and a per-viewer cooldown so nobody can brute-force squares.
Uncovering a word can be bound to a gift, like, follow, share, join or a chat keyword, and the on-screen prompt rotates through whichever ones you actually set.
When the room goes quiet, the first letter of a word nobody has found pulses for a second. It never says which word, so it gives a stalled board somewhere to look without solving it, and it is one toggle to turn off.
One brand logo a round, hidden behind an effect that clears as the clock runs down, and your chat types the brand to score. Everyone who gets it lands in the Winners Circle, with a bonus for whoever is first, and the round ends on a full-screen card showing the logo, the answer and who got it.
Four ways to hide it. Zoomed in and pulling back, blurred and coming into focus, scrambled into tiles that piece themselves together, or no effect at all. The scramble keeps the real colours and shape on screen while breaking up the lettering, so a logo that spells its own name stops giving itself away.
Gifts help the room without buying the win. A gift uncovers one more leading letter of the brand name and credits the gifter, and it is capped so at least one letter always stays hidden. The answer still has to be typed by somebody who recognises it.
1,905 brands across thirteen languages, filtered by category and by easy, medium or hard. It loops on its own through reveal-and-break gaps, tracks a round board and a session board, and reads the answer aloud.
The bank is yours to edit. Add your own logos, hide any you do not want, and fix anything that reads wrong, all from the panel and applied to your streams only.
Your own videos, played on cue. A background rotation loops while you stream, and when a viewer sends a gift, comments, follows, shares or likes, the screen cuts to whichever video you bound to that trigger, plays it once, and goes back to the loop.
Every row is a name, a video, an icon and the thing that fires it, and you can add up to thirty of them. Nothing is hardcoded to gifts, so a comment keyword or a follow can have a clip of its own, and the icons ride in a belt on screen so chat can see what there is to trigger.
It works before you upload anything. A starter pack ships already bound across five different trigger types, with a four-clip background rotation that shuffles so the same one never runs twice in a row. Swap any of it out a piece at a time, or clear it and use your own.
Built for a real chat. One viewer spamming the same gift gets one clip with a count on it while thirty different viewers each get their own, whoever triggered a clip is credited under it with their profile picture, and an on-screen list shows who is waiting.
Gifts never wait behind free triggers. Clips play one at a time, so a gift goes to the front of the queue rather than sitting behind a run of follows, and a full queue takes a free trigger's place rather than throwing the paid one away.
Every viewer who types "join" gets a tank with their name on it, and up to 150 of them fight on one pitch at the same time. Nobody drives: the tanks hunt their own targets, so the battle runs for a whole stream with nothing for you to operate.
Gifts are events on the pitch rather than points. An air strike flies a bombing run across the field, a black hole opens and drags tanks in, and the others grow, shield or send a tank berserk. Bulk sends stack, so ten roses is ten times the shield and ten air strikes arrive as a formation.
A quiet chat still has a battle on screen. Bots top the pitch up to a floor you set and hand their slot straight over when a real viewer joins, and free special events keep firing every few seconds until you switch them off.
Dying costs a viewer a few seconds, not the round. Tanks respawn keeping their kills and their gifted health, and the camera cuts in close on gifted effects, on two nearly dead tanks fighting, and on the last one standing.
The arcade classic, handed to your chat. The snake plays itself and nobody has controls: your viewers change the board around it by sending apples that grow it and bombs that cut it short, so it runs a whole stream with nothing for you to operate.
Gifts are objects on the board, not points. An apple lands on a real cell the snake has to reach, and a big gift can carpet the field with hundreds at once. A bomb sits there as a hazard, and costs the snake several links if it eats one.
The snake is genuinely good. It keeps its body as one loop so the free space never fragments, proves a whole route is survivable before committing to it, and will take a bomb on purpose when that is the only way to open room. It clears a board covered end to end instead of trapping itself.
Rounds run themselves. Filling the board wins it, a wall or its own body ends it, and either way the result card goes up and a fresh snake starts. The score resets each round while the session win count carries across, so a good run still counts for something.
One viewer holds the throne and everyone else lines up in a walled corridor to take it. When the head of the line arrives the two HP totals subtract, the bigger one survives with the difference, and the loser is out. The crown changes hands every few seconds with nothing for you to run.
HP never resets while a viewer is alive, so somebody who arrived on 1 HP can be worth thousands an hour later. Topping up the viewer on the throne raises the throne itself, so your biggest supporter can actually be defended instead of just waiting to be knocked off.
The king fights back on his own. Roughly once a second he throws out a guard wearing his own profile picture, and each one absorbs a single HP from the first challenger it meets, which quietly clears the cheap crowd before it reaches him.
There are only two things to bind, and Add HP carries its own amount on every row, so one action covers a whole ladder of gifts at different values. It ships already set up: a follow, every 100 likes, and three gifts worth 10, 300 and 1000 HP.
A fortune teller cat reads your viewers futures from a crystal ball. A comment puts a viewer in line, their profile picture materializes inside the ball, three tarot cards flip one at a time, and the cat speaks the fortune aloud before the next viewer is summoned.
The cat reacts to what it read, delighted at a good omen and shifty at an ominous one, with a bright chime or a low one underneath. The queue strip along the bottom shows who is next, so viewers can see themselves coming and stay for their turn.
Gifting is the fast lane. A gift jumps ahead of everyone waiting, ordered by coin value, so several gifters sort themselves out by price with no configuration. Gifting again while already in line moves you further up rather than adding you twice.
The bank ships with 9,698 fortunes across twelve languages, written natively rather than machine-translated, in three tones. Ominous is playful superstition, closer to beware of Tuesdays than a real warning, and you can restrict it to good only for a purely positive show.
You own the bank: write your own fortunes, rewrite any line, re-tone the ones that sit wrong, or hide what does not fit your channel. Fortunes are read aloud in the same voice as the rest of your stream, right to left languages included.
One ring of letters, a crossword built from them, and the whole chat solving at once. There is no turn to wait for and no strike to lose, so a viewer who arrives mid-board can type a word and be on the scoreboard immediately.
Every word on the board is spelled from the same letters, so seeing one answer often hands you the next, and each solve shows the face and name of whoever got it.
The starred word is worth double and the stars fly off the board when it falls, so the board always has a target beyond finishing it.
A gift reveals a letter of the longest word left, and typing shuffle rearranges the ring when the crowd is stuck. Both are shown on the cabinet with your own keyword and gift, so viewers can see how to join without being told.
The bank holds 8,412 puzzles across ten languages, generated and quality-checked rather than translated, and boards stay up until they are solved.
One prompt, five hidden answers ranked by points, and the whole chat guessing at once. Nobody waits for a turn, so a viewer who just arrived can be right on their first comment.
The answers are what most people would say, not facts to look up, so playing well is about reading the room rather than knowing something.
Three wrong answers ends the round, but any single viewer can only cause one of them, so one person typing nonsense cannot burn the board down.
A gift restores a lost strike to keep a round alive, or buys one letter of the cheapest hidden answer, shown to everyone so the whole crowd gets a clue to race on.
Questions are read aloud in your streaming voice, and the bank holds 2,620 boards across twelve languages, each written natively rather than translated.
Switch it on and every line is written from the viewer's actual picture, so it is about their pose, their filter, their background, not a line from a bank that fits anyone.
Your roast bank stays underneath as the fallback, and it is there in full again the moment you switch AI off.
Viewers type a number to pick a castle, and joining puts a ball with their own profile picture on the map, so anyone can point at the screen and find themselves.
Territory only grows where a ball physically travels, so a team expands because it has viewers rather than because a counter is ticking up in the background.
Gifts add balls or speed up the ones a viewer already owns, and speed is per-viewer, so someone who spends watches their own ball pull away from the pack.
A boss spawns one big slow unit that takes a wide bite of ground, and a shield freezes your borders for fifteen seconds. Castles can never be captured, so a team is always one gift away from being back in it.
Two to ten teams with your own names, colours and castle art, rounds that end on a timer or on domination, and twelve languages.
A bulldog comedian pulls your viewers up on stage one at a time, studies their profile picture, roasts them out loud, and slams down a verdict stamp from still raw to charred.
Viewers join the queue from chat and watch themselves move up the up-next strip, while a gift jumps ahead of everyone waiting, ordered by what the gift is worth.
Over 11,000 roasts ship in twelve languages, around 900 for every language, written natively rather than translated, in three intensities you can mix or lock to one tone.
The bank is yours: write your own roasts, rewrite any line you would say differently, or hide the ones that do not suit your channel. Every written roast goes after taste and judgement, never how anyone looks.
A duck climbs a tower of floating logs while the water rises underneath it and destroys every log it reaches, so a run can never stall out.
Viewers gift to rescue or to sabotage: rockets, a whale, a tornado, a giant hand and balloons carry the duck up, while chainsaws, meteors, crocodile logs, web traps, a falling elephant and TNT tear the ladder out from under it.
Rescues stack instead of queueing, so a tornado and a whale landing together lift at their combined rate and a gift burst becomes a visible surge of altitude.
Reaching the top banks a win and restarts the climb harder with every win kept, a round-end card names the biggest helper, and it runs in twelve languages.
Write your own questions and play them alongside ours, or hide the ones that do not suit your channel. Your edits only ever affect your streams.
Fix a wrong answer or a typo on any question and the correction sticks for you, while the rest of that question keeps getting our updates.
Search, filter and sort your whole bank, including a Played column showing what the game has already used, so you can put old questions back into rotation instead of retiring them.
Export everything to a spreadsheet or a file, edit it however you like, and import it back. You will see exactly what a file will add or change before anything is saved.
Every viewer who comments gets their own Formula car carrying their profile picture, so they can find themselves in the pack and watch their position climb.
Gifts boost the sender's own car, from a cheap turbo nudge up to mega and lightning boosts strong enough to pull someone back from the tail of the field.
Oil slicks and rain cost a fraction of a boost because they hit everyone: a slick spins whoever slides through it, and wet weather washes the whole field wide through the corners.
Races run back to back on their own with a podium and a running tally of the night's champions, so the stream never parks on a results screen.
See how every live actually performed: coins, gifts, viewers, comments, likes and new followers, each compared against your previous stretch so you know if a change worked.
Find out which game earns you the most per hour streamed, so a long quiet stream and a short busy one stop looking the same.
Meet your top supporters across every live you have run, not just the one, with what they sent and which gifts actually drive your coins.
Filter any of it by date range, game or TikTok account, and export the numbers to CSV whenever you want them in your own spreadsheet.
Your whole chat becomes the horde climbing a hill at you, and every viewer who joins, comments, likes, follows or shares spawns a zombie wearing their username.
The gun tracks and drops them on its own, so you never stop to aim and can keep talking to chat while the hill fills up.
Gifts decide what arrives, from cheap swarms of walkers and bats up to ranged bone-throwers, shielded mages, giants and twenty-strong skeleton hordes.
Chat can also save you: medkits, overdrive, shields, a freeze that slows the field, and permanent turrets, tesla towers, blades and barbed wire that fight for you.
Your viewers line up free and slap it out one on one, and the winner stays on to defend the arena against whoever is next in the queue.
Gifts bank HP and upgrade the weapon in a fighter's hand, from a bare palm to a fish, frying pan, bat, mallet and a satellite dish that ends duels in one swing.
Every hit lands with its own callout, and each weapon carries a signature line so no two slaps read the same.
Keep winning and the champion earns a full FINISH HIM cutscene ending in a FATALITY. Twelve languages, with a live top-winners board.
Every viewer who joins gets their own monster in a live evolution arena, and gifts feed it to evolve up the ladder from a Slime to a Demon Lord.
Keep feeding to reach legendary fire, ice, storm, and dark forms, each fighting the whole crowd with orbiting weapons.
Big gifts trigger an instant evolve, a two-tier jump, or a giant transform, and sweep the camera onto that gifter's monster so the room sees who did it.
Computer-controlled rivals keep the arena full and step aside as your chat pours in, bosses raise the stakes, and it runs in twelve languages.
Two neon towers race under a synthwave skyline, chat versus creator, split right down the middle of your screen.
Gifts stack tiles on your own side, wreck a chunk off the rival tower, or steal tiles straight across the divide, and a free comment keyword lets non-gifters grow it too.
First tower to 100 tiles banks the win and resets to zero instantly, while the loser keeps its height and both sides keep climbing, so the race never actually stops.
Every stack, wreck, and steal credits the sender with their face and name, the rarest moments get a big on-screen callout, and it runs in twelve languages.
A never-ending live party where you are the DJ. Every viewer who chats walks onto the floor as a dancer wearing their own profile picture.
Bring your own music: drop tracks from the live music deck, your own uploads or copyright-free AI music you search right there, and the whole floor dances to the beat.
Gifts buy the spotlight, spin, grow, jump to the front row, or dim the floor around you, and coins climb a live top-gifter leaderboard.
Free viewers hype the crowd from chat toward a shared DROP nobody can buy, comments float up as chat bubbles, and it runs in twelve languages.
You clean a skyscraper window while your whole chat throws mess at it: eggs, tomatoes, paint, bricks, fish, and more, each with its own splat.
Hazards escalate the chaos, a bomb that stuns you, a freeze, a tornado that scrambles the columns, and a bird that poops down a whole row.
Dirty glass drains your HP and cleaning pays it back, so every run is a tug-of-war you can win. Losing all HP costs a life, and big gifts can give or take one.
Wipe panes yourself by clicking or let the cleaner run on auto, set a floors goal with a reward for the chat, and run it in twelve languages.