A pencil writes your viewers' names in a diary on your stream, live, letter by letter, each with one short word beside it. Seventeen lines fill a page, then the page is torn out and the pencil starts the next.
A follow or a comment gets a viewer a free pencil line. Gifts skip the line: a Rose writes a line, a Finger Heart adds a heart, a Rosa a swash, a Perfume coloured ink and a Doughnut a script name, and a Hand Heart swaps in a gold fountain pen with stickers and the viewer's photo. A Money Gun gets a page of their own. Any other gift writes by its coin value.
Names are written the way viewers wrote them, emoji, fancy letters and every script included, and a viewer never has two free lines on the same page.
Thirteen languages, your own page title and its own lo-fi study soundtrack.
A coin press on your stream mints a coin with each viewer's face, live: their profile picture struck into the metal and their name on it. Twelve coins fill the display board, then it tips them into a glass jar that fills all stream.
A follow or a comment gets a viewer a free copper coin. Gifts skip the line: a Rose mints a silver coin, a Rosa a gold coin in colour enamel, a Doughnut a medallion twice the size, a Hand Heart a gem-set legendary coin and a Money Gun the jackpot. Any other gift mints by its value in TikTok coins.
Every unit of a streak gets its own slam, up to about four a second. The latest legendary stands on a lit pedestal, and a jackpot is held up big while 25 gold copies land on the counter, then stays in the crest on top of the press.
Three scenes: a royal mint hall, a treasure cave and a bank vault, or your own background. Thirteen languages and its own heist jazz soundtrack.
A card printer on your stream makes a trading card of each viewer live: their profile picture, their name, a card number and stats from what they did this live. Nine cards fill a binder page, then the page turns.
A follow or a comment gets a viewer a free Common card. Gifts skip the line: a Rose prints a Common, a Finger Heart a Common Foil, a Rosa a Rare, a Perfume a Rare+, a Doughnut a Holo, a Hand Heart a gold Legendary and a Money Gun a Mythic 1/1. Any other gift makes cards by its coin value.
Each rarity has its own reveal, up to a pack that rips open for Legendary and Mythic. The latest gift card stands on a lit display, and Legendary and Mythic pulls stay on the showcase shelf.
Three host moments from the dashboard: flip through the album, a showcase close-up and a page shuffle. Cards go into a binder on the table or onto a wall display. Thirteen languages and its own synthwave soundtrack.
A 3D printer on your stream prints your viewers' profile pictures live, line by line, six to a sheet, with each viewer's name and a small heart under their photo.
A follow or a comment gets a viewer a free photo. Gifts skip the line: a Rose prints a photo, a Rosa a gold frame, a Doughnut a full page in a wreath of peonies and lanterns, and a Hand Heart a legendary TOP 1 page. Any other gift prints by its coin value.
Viewers can come back for more free prints, never twice on the same sheet, and the printer speeds up by itself when the line gets long.
Six rooms to print in, from a workshop to a print shop, or your own color, image or a transparent background for your camera. Thirteen languages and its own lo-fi soundtrack.
Connect your own OpenAI and Fish Audio accounts in Settings, AI, and they pay for the AI in your games directly, at about a third of the AI credit price.
Each day's free AI still comes first. After it, your keys pay where credits would, and credits cover anything your keys do not.
Connect one key or both: OpenAI pays for AI Host answers, roasts and fortunes, Fish Audio for the AI Host's voice.
Every request on your keys is listed with its estimated cost. If a key runs out of balance during a live, that AI pauses and you are told right away. Your credits are never used in its place.
Thirteen new characters can host your stream: Mint, Rick, Naruto, Gojo, Shrek, Dr. Doom, CJ, the Grinch, Santa, Goku, Deadpool, Spider-Man and Mickey, joining Max, SpongeBob and Brian.
Each one answers in their own way, with a personality written for the character, a voice picked for them and their own music.
Every character has rooms to host from: a beach house on an island, a cinema, a New York rooftop, the Clubhouse, a Christmas courtyard and more. Santa hosts from his armchair by the tree.
They move like themselves while they wait and while they talk, with a mouth that follows every word.
As before, you can put your own picture behind any of them, and rename the host.
An AI host joins your stream and answers your chat out loud. It picks the comment that makes the best moment, answers it in its own voice with a face that talks along, and shows the answer as captions. When chat goes quiet it asks a question of its own.
Four hosts to choose from: Max, the host's own face in orange or as a blue hologram, with the name and personality you give him, or SpongeBob in four rooms of his house, or Brian in the living room. Each character has his own way of talking, voice and music, and any host can stand in front of your own picture.
Gifts get their own moments. A Rose puts the sender's question first, a Doughnut buys a personal shoutout, and every gift is thanked by name. Bind any of them to likes, follows, shares or comments instead.
You steer it from the dashboard: press Answer this on any comment, give the host a topic or a message to say in character, or have it ask chat a question. Tell it what your stream is about, what never to talk about and how to talk.
Nine languages. The host always says it is an AI when asked, and never asks your viewers for gifts.
Marquee scrolls your own messages across the stream one after another: your schedule, the rules, what happens at the next goal. Write up to six, run them sideways or up and down like credits, and set the width, text size and speed.
Marquee comes in eight looks, from plain outlined type to a neon tube, metal lettering, hazard tape and a news ticker, in the same seven fonts as the Text widget.
Gift Highlights shows the biggest gift of the stream and the longest gift combo, each with the gift's picture and who sent it. It can also count one gift you choose toward a target, like 100 Roses.
Switch on any of the three cards. With more than one on they take turns in the same spot, or add the widget again to give each card its own place. Both widgets are free, and you can add up to three of each.
The Text widget has three new looks: neon, metal and rainbow. And every widget in the Add list now has an info icon that shows a picture of it before you add it.
You slice flying fruit with your mouse, live, and your chat decides how much of it there is. Hold the button and swipe in the dashboard preview and the cut lands at once. Reach the target score to win the run, or let the blade slice on its own.
Viewers send fruit and bombs. A gift pours a fountain of fruit under the sender's name, more of it and brighter the bigger the gift, and other viewers throw lit bombs in among it. Slicing a bomb costs a life, and a fruit you miss costs nothing.
Twenty-five fruit, plus four special ones: golden triples your points, frozen slows time, poison takes points away and stone knocks the blade out of your hand. Quick cuts in a row pay extra and fill a fever meter that doubles your points.
Viewers can hand you a win or take one. A giant golden melon is cut into coins under the sender's name, or a black blade cuts your Wins count in two.
A target score from 500 to 100,000, one to ten lives, a win goal, the dojo or your own background, its own music and sounds, and thirteen languages.
Your chat settles a dilemma with one letter. Two options go up as two cards, viewers type A or B (1 and 2 work too), and each voter's picture drops onto the side they chose. The taller pile is ahead, and the percentages roll up when voting closes.
Over 64,000 questions across thirteen languages, more than 4,900 in each, in fourteen categories from food and money to fantasy and survival. Keep it light, tough or mixed, or edit, hide and add your own questions in the content manager.
There is no right answer and no score. A viewer who changes their mind can vote again and their picture leaps to the other side, and a near-even vote or a landslide gets a callout.
By default a Rose makes the sender's picture bigger for one question and fifty likes shake their pile. From the dashboard you can take a side yourself with a crowned picture, add time, show the result early or skip a question.
When a viewer shares your stream, they ride a paper plane folded in their colour across the bottom of your stream and loop once. Shares that land together fly in formation.
When a viewer follows you, their picture floats up one side of your stream on a balloon. Follows that land together rise as a bunch, tied on one knot.
Pick the plane trail (air swooshes, falling paper scraps, both or none), the size of each and whether it plays a sound. Both are free.
Find them in Settings, Effects, with a live preview and a Test on my stream button.
A real 360 street photo turns slowly on your stream and widens as the round runs. Your chat types the country, and naming the nearest city on top scores a bonus.
Over 2,700 street photos across 77 countries. Play the whole world or one continent, and a country comes up as often as any other, never one of the last eight.
Guesses count in all thirteen languages at once. Correct guesses never show the answer, wrong ones show struck through, and letters of the country and city fill in as the clock runs.
At the end of each round a globe turns to the country and names the place along with everyone who found it. Gifts reveal a letter or add time, likes name the continent, and a match can end on a podium after a set number of places or at a target score.
Your chat cracks a hidden five-letter word together. Every guess lands on the board with the viewer's picture and its letters in green, gold or grey, and an A to Z strip keeps track of every letter chat has found.
No timer by default: a word runs until someone solves it, and a letter is revealed whenever chat goes a minute without finding anything new. Prefer a countdown? Switch to timed rounds of 1 to 30 minutes.
Over 9,300 secret words across eleven languages, with around 129,000 real words to guess with. Hide words or add your own five-letter words in the content manager.
Points for every new letter found and a bonus for the solve. Gifts find a letter or put one in its spot, likes rule letters out, and a How to play card shows from the dock.
Your chat hunts for a secret word by meaning. Every word a viewer types gets a rank for how close it is, number 1 is the answer, and the closest guesses fill the board with green, orange and red bars until someone finds it.
Each viewer sees their own guess pinned at the top with its rank. Every word opens with a few far-off starter words, and when chat gets stuck the game reveals a closer word on its own, always stopping short of the answer.
Nearly 35,000 secret words across nine languages. Hide the ones you do not want or add your own in the content manager; yours play first, and every word comes up once before any repeats, across your streams.
Gifts reveal a closer word, a big hint or a small one, each one pinned with the sender's name. Points for finding the word and for getting closer than anyone before, a podium after each word, and a How to play card you can show from the dock.
Your chat votes on surprising facts. A statement goes up, viewers type T or F, and the split bar moves as the votes land. When voting closes, the answer stamps onto the card with a one-line explanation of why.
Over 71,000 statements across thirteen languages, more than 5,500 in each, in ten categories from animals to space. Pick the categories and the difficulty, or edit, hide and add your own statements in the content manager.
Early right answers score more, and a streak of right answers multiplies the points up to double. A leaderboard of up to 16 players stays on screen, and a button beside the preview shows who voted the most.
Gifts add five seconds to the vote, put the sender in the spotlight, or skip the statement. A voice shouts TRUE or FALSE in your game language as the answer lands.
Your viewers join a blocky dance floor and dance the same full routine in sync, flash-mob style. Every comment drops a new dancer into the front row, up to 300 at once, across 26 dances from Macarena and Gangnam Style to salsa, samba and swing.
Viewers dance in their own Minecraft skin by commenting mc and their Minecraft username. Everyone else gets one of nearly 1,500 built-in skins, and a line on screen shows viewers the command.
Gifts buy attention: a Rose for a glowing aura, a Finger Heart to float above the crowd (higher with every repeat), a Doughnut for a spotlight solo, and a Cap for VIP, a gold solo moment and then a giant spot behind the crowd. The top gifter wears a crown.
Every join and gift gets its own turn on camera with the viewer's name, and the camera tours the crowd when it goes quiet. Beside the preview you can change the dance, spotlight a random viewer, give anyone a close-up by searching their name, or start the tour yourself.
Five maps (Sky Baseplate, Grass Plains, Sunset Beach, The Nether and Night Club), two default songs on the music deck that 12 of the dances lock to, and thirteen languages.
Text puts your own words on the overlay: your handle, your schedule, the stream rules or a goal for the next part. Add up to four, each up to three lines.
Pick from seven fonts and three looks (outline, a solid pill, or a retro drop shadow), with an optional gentle pulse or float. Drag the corner to size it like any other widget.
Latest Follower shows the newest follower of the stream with their name and profile picture, and animates in each time someone new follows.
Top Gifters can now be set to a single row, so it doubles as a top gifter spotlight. Both new widgets are free.
Battle Arena: boosts you can see, a boss, and a lot smoother
Boosts now always show. A blob keeps growing with every like and gift instead of stopping at a few hundred HP, a green +HP pops over it, and big gifts, barrages and nukes get a shout-out banner.
Fighters no longer reset between rounds. Everything a viewer boosted carries into the next round at full health.
A boss now holds a side nobody has joined, sized to the other team, so a single viewer always has a fight. Beating it is worth three kills.
Fighters charge the front line, and the line leans toward the team that is winning. The new Push the line win mode makes it the score: drive it into the enemy side to take the round.
New Fighter speed setting: Calm, Normal or Fast.
Triggers on a viewer entering the live now work, and gift triggers with a minimum amount now work on held gifts too. Old weapon-upgrade triggers moved to the new Attack the other team action.
The arena draws four to eight times faster, so busy fights and nukes stay smooth.
Guess the Drawing: draw it yourself, and 14,000 drawings
You can now be the artist. Set Who draws to Manual and each round you pick one of three words, then draw it with your mouse in the dashboard preview while your chat watches it appear on stream and races to guess.
Undo, Clear and End round now sit right beside the preview, and Esc pauses the game. The word choices show only in your dashboard, so add the overlay to OBS or TikTok LIVE Studio as a browser source instead of capturing the dashboard window.
Auto mode now draws from over 14,000 drawings across 685 words, up from about 1,900 drawings across 319.
A word does not come back until every word in your difficulty set has been played, so a long stream stops seeing the same pictures.
You climb a staircase of 1000 stairs live, walking and jumping each one yourself, and your chat decides how far you get. Time a jump well and the climber flips onto the next stair; a little off and it scrambles up the edge. Or let it climb on its own.
Every trigger is a hero or a villain. Grandpa, a unicorn, a sumo, a magic wand, a jetpack, a giant finger and a lightning ninja carry you up; a bowling ball, a cat, an angry granny, a giant foot, a bus, a minigun and a black flame sorcerer knock you down. Hits stack, so a busy chat piles them up at once.
The top starts a hold countdown, and a villain that knocks you off stops it. A hero that lands while you stand on the top waits and carries you back up after the next villain.
Viewers can hand you a win or steal one: a trophy lands with the sender's name, confetti, coins and a crown, or a thief zips down a rope, pries the win off the counter and runs off with the crown.
Five worlds on the way up, four climbers to pick from (a penguin, a capybara, a frog and a goat), a climb of 250 to 2000 stairs, a win goal, and thirteen languages.
You build a 24 by 24 voxel wall live, walking, jumping and stacking blocks under your own feet, and your chat decides how hard that is. Fill all 576 cells and the finished wall has to survive a defend countdown to win the round.
Every trigger is a hero or a villain. Falling stars, a phoenix, a chicken that lays blocks as eggs and a sky whale that sprays them fill your gaps; a lightning zap, TNT, a black hole and a tornado blast them back out. Each one can sit on any trigger with its own block count.
A villain that breaks the wall during the countdown sends you back to building. Refill it within a few seconds and the countdown carries on from where it stopped, so a late villain can cost you the round and a stocked bank can save it.
Viewers can also hand you a win or take one away: a gold trophy drops beside you, or a raccoon runs in and steals it, even below zero. Set a win goal and reaching it ends the game on a trophy stage with fireworks.
Play it yourself with keyboard and mouse or let the builder play itself, with thirteen languages, four block styles, a boy or girl builder, and an option to put each viewer's profile picture on the blocks they send.
One flying pig on an endless 3D pipe course, and a chat arguing over how far it gets. The pig holds its own line through the pipes, so there is nothing for anyone to learn and no way for one viewer to ruin a run. The distance it has flown is the only score.
Eight props, split down the middle. An apple, a drone, a pegasus and a dragon carry the pig forward; a gun, a fan, a train and a black hole pull it back. You set how far each one moves and what sets it off, so the same eight props can be a gentle tug of war or a game where one gift undoes an hour.
A blimp crosses the sky carrying the session's biggest gifter, with their picture and coin total on the banner. It changes hands the moment somebody outspends them.
Fly it yourself if you would rather. Manual mode hands you the flapping while chat keeps pushing and pulling the distance around you.
Browse a library of more than 1,600 sound effects and drop any of them straight onto a pad. Search by name, preview before you place it, and keep your own uploads and URLs alongside them.
Everything is served from our own storage, so a sound loads the same on stream as it does in the dashboard.
Two goats on a narrow mountain ledge, one team each, and your chat does the pushing. A side scores every time it puts the other over the edge, and the first to your knockoff target wins the match.
Two ways to push. A nudge is cheap enough to live on comments or likes so the whole chat can join in, and a slam costs a gift and hits about 1.7 times harder. When both goats charge at once the charges cancel, so a slam is what settles a deadlock a hundred nudges could not.
Gifts also buy seven stacking upgrades, from harder horns to a bell that hauls a goat back mid-fall. Each purchase takes over the full screen with the sender's face and name, and the match keeps running behind the card instead of freezing.
The leading goat wears its lead: a crown, then a cape, shades and an aura as the gap grows, shed again as the other side claws back. Anyone scrolling past can tell who is winning without reading the score.
Twenty mountain arenas, falling rocks and lightning that warn you with a ring on the ground first, and twelve languages.
A small crossword where every answer is spelled from one shared ring of letters. Four to six words cross on the board, the wheel below holds the six to eight letters they all come from, and any viewer can type a word the moment they spot it.
Because the words share a letter set, each one your chat solves narrows what the others can be. Solved words fill in your accent colour and keep the solver picture pinned beside them, and one starred word pays double.
No round timer. A board ends only when every word on it is solved, so a quiet stretch never cuts one short, and a fresh board generates itself a few seconds later.
Four helpers around the wheel: solve a word, uncover a single letter, fire a rocket down a whole grid line, or reshuffle the ring. Each ships on a one-coin gift and can be moved onto likes, follows, shares, joins or a keyword.
Ten languages, each building boards from its own word bank, with your own background, colours and sounds.
A general-knowledge quiz your chat votes on by typing A, B, C or D. Correct voters score, and the fastest score most.
Rounds last about twenty seconds and start on their own, so the game runs in the background of a stream you talk over rather than being a show you host.
Vote counts stay hidden until the reveal, so nobody just follows the crowd.
Over 24,000 questions across thirteen languages, and the bank is yours to edit, hide from or add to.
Gifts can strike out a wrong answer or skip the question.
A sum appears and your whole chat races to answer it. Everyone who gets it right scores, ranked by speed, so nobody is locked out by five faster people.
Questions are generated live, so the game never repeats itself and never runs out.
Four difficulty settings, from two-number sums up to bracketed expressions mixing all four operations. What you pick is what your chat gets all stream.
Thirteen languages for the on-screen chrome. The sums themselves need none.
A number flashes on screen and vanishes. Your chat types it back from memory, and everyone who gets it right scores.
The easiest game on the platform to join: nothing to know and nothing to learn, so a viewer who arrived seconds ago can win the next round.
Two digits at level one, fourteen by level twenty three, with the time on screen scaling to the length so a long number is tight rather than impossible.
Gifts can flash the number back for a second look or add time to the answer window, and it plays the same in all thirteen languages because the content is digits.
A Clash Royale style arena battle where the deck is your chat. Two bridges, two lanes, six towers and three crowns to win, with every troop on the board paid for by someone watching.
Seven troops, each bound to whichever gift, like, follow or share you choose: barbarians, archers, a baby dragon, a wizard, a mini pekka, a valkyrie and a giant. One trigger can send a lone giant or a wave of five barbarians, and you set the number.
Counters are real. The baby dragon flies over the entire ground army and only archers, wizards and the towers can bring it down, so chat quickly learns what to send against what.
Take both crown towers and the king to end it outright, or hold more crowns when the clock runs out. A tie falls to whoever did more tower damage, so a side that spent the match chipping away is never empty handed.
A trickle of free troops keeps the arena fighting when the room is quiet and backs off the moment real gifts land, and matches restart on their own, so nobody ever arrives to an empty field.
One character on a podium, thirty-nine weapons, and an audience that decides which one lands. There is nothing to learn and nothing to lose, so anyone watching can join in with a single comment.
Every weapon is already bound to a specific gift, ordered cheapest to most destructive. A one-coin rose fires a cannon, mid-tier gifts bring an anvil or a minigun, and the biggest gift in the room drops a meteor, a truck or a black hole.
Free viewers get a swing too. Typing hit in chat swings a bat, every twenty-fifth like brings a hammer, a share draws a katana and a follow fires a nail gun, all sitting at the bottom of the ladder so the spectacle stays behind the paid tiers.
He gets visibly more battered as his health falls, explodes when it runs out, and drops back onto the podium at full health a couple of seconds later, so there is never a dead stretch. A Top Smashers board tracks who has done the most damage all stream.
Twelve languages including every weapon name, four durability settings from about three hits to a whole stream, and your own art on the podium or behind the stage.
Two birds, one screen, and neither of them needs a pilot. Each side flies itself through its own endless pipe course, so there is no skill gate and nothing for your audience to learn. What they control is how fast each side gets to the target.
Every gift does something you can watch happen. A boost sends your bird surging forward through the pipes it just paid for, a hit knocks the rival bird back and stuns it, and a steal drags points straight across the divide, helping your side and hurting theirs in the same moment.
Free viewers move the race too. A follow boosts one side and every fifteenth like boosts the other, so the two cheapest ways in are things viewers were already doing, and both are rebindable to whatever you want.
Only the winner resets. Hitting the target banks a win and carries the overshoot into the next round, while the loser keeps every point it had, so a gift that lands right after a round win still counts and the race never stops for a restart.
Reset is the ultimatum. It is the one action that takes the session wins a side has banked along with its score, which is why it sits at the top of the ladder rather than in the middle of it.
Twelve languages, two bird styles, five pipe styles, six skies, and your own background art behind either lane.
A grid of letters hiding twenty words, played by the whole chat at once. Words run forwards, downwards and diagonally, there is no turn order and no queue, and a viewer who arrives thirty seconds before the board is finished can still take the last word.
Two ways to play, so nobody is locked out. Type a word you spot, or just call out a square like C7 and the whole word running through it uncovers. That second route means a viewer who can see the letters but cannot quite pin the word still has a way to score.
The board fills with the people who solved it. Each found word paints its own colour across the grid and keeps the finder profile picture pinned to it, so a finished board is a map of who was watching.
Boards generate themselves at the start of every round from your own word bank, so they never repeat and never run out. Eleven languages, three measured board sizes, and a per-viewer cooldown so nobody can brute-force squares.
Uncovering a word can be bound to a gift, like, follow, share, join or a chat keyword, and the on-screen prompt rotates through whichever ones you actually set.
When the room goes quiet, the first letter of a word nobody has found pulses for a second. It never says which word, so it gives a stalled board somewhere to look without solving it, and it is one toggle to turn off.
One brand logo a round, hidden behind an effect that clears as the clock runs down, and your chat types the brand to score. Everyone who gets it lands in the Winners Circle, with a bonus for whoever is first, and the round ends on a full-screen card showing the logo, the answer and who got it.
Four ways to hide it. Zoomed in and pulling back, blurred and coming into focus, scrambled into tiles that piece themselves together, or no effect at all. The scramble keeps the real colours and shape on screen while breaking up the lettering, so a logo that spells its own name stops giving itself away.
Gifts help the room without buying the win. A gift uncovers one more leading letter of the brand name and credits the gifter, and it is capped so at least one letter always stays hidden. The answer still has to be typed by somebody who recognises it.
1,905 brands across thirteen languages, filtered by category and by easy, medium or hard. It loops on its own through reveal-and-break gaps, tracks a round board and a session board, and reads the answer aloud.
The bank is yours to edit. Add your own logos, hide any you do not want, and fix anything that reads wrong, all from the panel and applied to your streams only.
Your own videos, played on cue. A background rotation loops while you stream, and when a viewer sends a gift, comments, follows, shares or likes, the screen cuts to whichever video you bound to that trigger, plays it once, and goes back to the loop.
Every row is a name, a video, an icon and the thing that fires it, and you can add up to thirty of them. Nothing is hardcoded to gifts, so a comment keyword or a follow can have a clip of its own, and the icons ride in a belt on screen so chat can see what there is to trigger.
It works before you upload anything. A starter pack ships already bound across five different trigger types, with a four-clip background rotation that shuffles so the same one never runs twice in a row. Swap any of it out a piece at a time, or clear it and use your own.
Built for a real chat. One viewer spamming the same gift gets one clip with a count on it while thirty different viewers each get their own, whoever triggered a clip is credited under it with their profile picture, and an on-screen list shows who is waiting.
Gifts never wait behind free triggers. Clips play one at a time, so a gift goes to the front of the queue rather than sitting behind a run of follows, and a full queue takes a free trigger's place rather than throwing the paid one away.
Every viewer who types "join" gets a tank with their name on it, and up to 150 of them fight on one pitch at the same time. Nobody drives: the tanks hunt their own targets, so the battle runs for a whole stream with nothing for you to operate.
Gifts are events on the pitch rather than points. An air strike flies a bombing run across the field, a black hole opens and drags tanks in, and the others grow, shield or send a tank berserk. Bulk sends stack, so ten roses is ten times the shield and ten air strikes arrive as a formation.
A quiet chat still has a battle on screen. Bots top the pitch up to a floor you set and hand their slot straight over when a real viewer joins, and free special events keep firing every few seconds until you switch them off.
Dying costs a viewer a few seconds, not the round. Tanks respawn keeping their kills and their gifted health, and the camera cuts in close on gifted effects, on two nearly dead tanks fighting, and on the last one standing.
The arcade classic, handed to your chat. The snake plays itself and nobody has controls: your viewers change the board around it by sending apples that grow it and bombs that cut it short, so it runs a whole stream with nothing for you to operate.
Gifts are objects on the board, not points. An apple lands on a real cell the snake has to reach, and a big gift can carpet the field with hundreds at once. A bomb sits there as a hazard, and costs the snake several links if it eats one.
The snake is genuinely good. It keeps its body as one loop so the free space never fragments, proves a whole route is survivable before committing to it, and will take a bomb on purpose when that is the only way to open room. It clears a board covered end to end instead of trapping itself.
Rounds run themselves. Filling the board wins it, a wall or its own body ends it, and either way the result card goes up and a fresh snake starts. The score resets each round while the session win count carries across, so a good run still counts for something.
One viewer holds the throne and everyone else lines up in a walled corridor to take it. When the head of the line arrives the two HP totals subtract, the bigger one survives with the difference, and the loser is out. The crown changes hands every few seconds with nothing for you to run.
HP never resets while a viewer is alive, so somebody who arrived on 1 HP can be worth thousands an hour later. Topping up the viewer on the throne raises the throne itself, so your biggest supporter can actually be defended instead of just waiting to be knocked off.
The king fights back on his own. Roughly once a second he throws out a guard wearing his own profile picture, and each one absorbs a single HP from the first challenger it meets, which quietly clears the cheap crowd before it reaches him.
There are only two things to bind, and Add HP carries its own amount on every row, so one action covers a whole ladder of gifts at different values. It ships already set up: a follow, every 100 likes, and three gifts worth 10, 300 and 1000 HP.
A fortune teller cat reads your viewers futures from a crystal ball. A comment puts a viewer in line, their profile picture materializes inside the ball, three tarot cards flip one at a time, and the cat speaks the fortune aloud before the next viewer is summoned.
The cat reacts to what it read, delighted at a good omen and shifty at an ominous one, with a bright chime or a low one underneath. The queue strip along the bottom shows who is next, so viewers can see themselves coming and stay for their turn.
Gifting is the fast lane. A gift jumps ahead of everyone waiting, ordered by coin value, so several gifters sort themselves out by price with no configuration. Gifting again while already in line moves you further up rather than adding you twice.
The bank ships with 9,698 fortunes across twelve languages, written natively rather than machine-translated, in three tones. Ominous is playful superstition, closer to beware of Tuesdays than a real warning, and you can restrict it to good only for a purely positive show.
You own the bank: write your own fortunes, rewrite any line, re-tone the ones that sit wrong, or hide what does not fit your channel. Fortunes are read aloud in the same voice as the rest of your stream, right to left languages included.
One ring of letters, a crossword built from them, and the whole chat solving at once. There is no turn to wait for and no strike to lose, so a viewer who arrives mid-board can type a word and be on the scoreboard immediately.
Every word on the board is spelled from the same letters, so seeing one answer often hands you the next, and each solve shows the face and name of whoever got it.
The starred word is worth double and the stars fly off the board when it falls, so the board always has a target beyond finishing it.
A gift reveals a letter of the longest word left, and typing shuffle rearranges the ring when the crowd is stuck. Both are shown on the cabinet with your own keyword and gift, so viewers can see how to join without being told.
The bank holds 8,412 puzzles across ten languages, generated and quality-checked rather than translated, and boards stay up until they are solved.
One prompt, five hidden answers ranked by points, and the whole chat guessing at once. Nobody waits for a turn, so a viewer who just arrived can be right on their first comment.
The answers are what most people would say, not facts to look up, so playing well is about reading the room rather than knowing something.
Three wrong answers ends the round, but any single viewer can only cause one of them, so one person typing nonsense cannot burn the board down.
A gift restores a lost strike to keep a round alive, or buys one letter of the cheapest hidden answer, shown to everyone so the whole crowd gets a clue to race on.
Questions are read aloud in your streaming voice, and the bank holds 2,620 boards across twelve languages, each written natively rather than translated.
Switch it on and every line is written from the viewer's actual picture, so it is about their pose, their filter, their background, not a line from a bank that fits anyone.
Your roast bank stays underneath as the fallback, and it is there in full again the moment you switch AI off.
Viewers type a number to pick a castle, and joining puts a ball with their own profile picture on the map, so anyone can point at the screen and find themselves.
Territory only grows where a ball physically travels, so a team expands because it has viewers rather than because a counter is ticking up in the background.
Gifts add balls or speed up the ones a viewer already owns, and speed is per-viewer, so someone who spends watches their own ball pull away from the pack.
A boss spawns one big slow unit that takes a wide bite of ground, and a shield freezes your borders for fifteen seconds. Castles can never be captured, so a team is always one gift away from being back in it.
Two to ten teams with your own names, colours and castle art, rounds that end on a timer or on domination, and twelve languages.
A bulldog comedian pulls your viewers up on stage one at a time, studies their profile picture, roasts them out loud, and slams down a verdict stamp from still raw to charred.
Viewers join the queue from chat and watch themselves move up the up-next strip, while a gift jumps ahead of everyone waiting, ordered by what the gift is worth.
Over 11,000 roasts ship in twelve languages, around 900 for every language, written natively rather than translated, in three intensities you can mix or lock to one tone.
The bank is yours: write your own roasts, rewrite any line you would say differently, or hide the ones that do not suit your channel. Every written roast goes after taste and judgement, never how anyone looks.
A duck climbs a tower of floating logs while the water rises underneath it and destroys every log it reaches, so a run can never stall out.
Viewers gift to rescue or to sabotage: rockets, a whale, a tornado, a giant hand and balloons carry the duck up, while chainsaws, meteors, crocodile logs, web traps, a falling elephant and TNT tear the ladder out from under it.
Rescues stack instead of queueing, so a tornado and a whale landing together lift at their combined rate and a gift burst becomes a visible surge of altitude.
Reaching the top banks a win and restarts the climb harder with every win kept, a round-end card names the biggest helper, and it runs in twelve languages.
Write your own questions and play them alongside ours, or hide the ones that do not suit your channel. Your edits only ever affect your streams.
Fix a wrong answer or a typo on any question and the correction sticks for you, while the rest of that question keeps getting our updates.
Search, filter and sort your whole bank, including a Played column showing what the game has already used, so you can put old questions back into rotation instead of retiring them.
Export everything to a spreadsheet or a file, edit it however you like, and import it back. You will see exactly what a file will add or change before anything is saved.
Every viewer who comments gets their own Formula car carrying their profile picture, so they can find themselves in the pack and watch their position climb.
Gifts boost the sender's own car, from a cheap turbo nudge up to mega and lightning boosts strong enough to pull someone back from the tail of the field.
Oil slicks and rain cost a fraction of a boost because they hit everyone: a slick spins whoever slides through it, and wet weather washes the whole field wide through the corners.
Races run back to back on their own with a podium and a running tally of the night's champions, so the stream never parks on a results screen.
See how every live actually performed: coins, gifts, viewers, comments, likes and new followers, each compared against your previous stretch so you know if a change worked.
Find out which game earns you the most per hour streamed, so a long quiet stream and a short busy one stop looking the same.
Meet your top supporters across every live you have run, not just the one, with what they sent and which gifts actually drive your coins.
Filter any of it by date range, game or TikTok account, and export the numbers to CSV whenever you want them in your own spreadsheet.
Your whole chat becomes the horde climbing a hill at you, and every viewer who joins, comments, likes, follows or shares spawns a zombie wearing their username.
The gun tracks and drops them on its own, so you never stop to aim and can keep talking to chat while the hill fills up.
Gifts decide what arrives, from cheap swarms of walkers and bats up to ranged bone-throwers, shielded mages, giants and twenty-strong skeleton hordes.
Chat can also save you: medkits, overdrive, shields, a freeze that slows the field, and permanent turrets, tesla towers, blades and barbed wire that fight for you.
Your viewers line up free and slap it out one on one, and the winner stays on to defend the arena against whoever is next in the queue.
Gifts bank HP and upgrade the weapon in a fighter's hand, from a bare palm to a fish, frying pan, bat, mallet and a satellite dish that ends duels in one swing.
Every hit lands with its own callout, and each weapon carries a signature line so no two slaps read the same.
Keep winning and the champion earns a full FINISH HIM cutscene ending in a FATALITY. Twelve languages, with a live top-winners board.
Every viewer who joins gets their own monster in a live evolution arena, and gifts feed it to evolve up the ladder from a Slime to a Demon Lord.
Keep feeding to reach legendary fire, ice, storm, and dark forms, each fighting the whole crowd with orbiting weapons.
Big gifts trigger an instant evolve, a two-tier jump, or a giant transform, and sweep the camera onto that gifter's monster so the room sees who did it.
Computer-controlled rivals keep the arena full and step aside as your chat pours in, bosses raise the stakes, and it runs in twelve languages.
Two neon towers race under a synthwave skyline, chat versus creator, split right down the middle of your screen.
Gifts stack tiles on your own side, wreck a chunk off the rival tower, or steal tiles straight across the divide, and a free comment keyword lets non-gifters grow it too.
First tower to 100 tiles banks the win and resets to zero instantly, while the loser keeps its height and both sides keep climbing, so the race never actually stops.
Every stack, wreck, and steal credits the sender with their face and name, the rarest moments get a big on-screen callout, and it runs in twelve languages.
A never-ending live party where you are the DJ. Every viewer who chats walks onto the floor as a dancer wearing their own profile picture.
Bring your own music: drop tracks from the live music deck, your own uploads or copyright-free AI music you search right there, and the whole floor dances to the beat.
Gifts buy the spotlight, spin, grow, jump to the front row, or dim the floor around you, and coins climb a live top-gifter leaderboard.
Free viewers hype the crowd from chat toward a shared DROP nobody can buy, comments float up as chat bubbles, and it runs in twelve languages.
You clean a skyscraper window while your whole chat throws mess at it: eggs, tomatoes, paint, bricks, fish, and more, each with its own splat.
Hazards escalate the chaos, a bomb that stuns you, a freeze, a tornado that scrambles the columns, and a bird that poops down a whole row.
Dirty glass drains your HP and cleaning pays it back, so every run is a tug-of-war you can win. Losing all HP costs a life, and big gifts can give or take one.
Wipe panes yourself by clicking or let the cleaner run on auto, set a floors goal with a reward for the chat, and run it in twelve languages.