On every plan

Test your TikTok Live game before going live

Rehearse the whole show before anyone is watching.

Fill any game with realistic fake viewers, chat, and gifts so you can set it up, check your triggers, and rehearse without an audience watching.

Fake viewers, real gifts from the catalog. The whole dashboard reacts as if you were live.

A full fake audience

Viewers join, chat, like, follow, and send real catalog gifts with real names and icons. The dashboard, overlay, alerts, and game all react exactly as they would on a live stream.

It knows the game it is playing

The simulator reads each game triggers and your own bindings, so you see your actual setup fire, not generic noise.

Gifts that behave like real ones

Cheap gifts dominate and expensive ones are rare, the way a real stream looks, so you are not tuning your game against a flood of whale gifts that will not happen.

Kept out of your stats

Nothing the simulator produces is recorded in analytics or your live history, so rehearsing never pollutes your real numbers.

Frequently asked questions

Can I test a Livecade game without going live?

Yes. When no TikTok stream is connected, the simulator drives the game with synthetic viewers, chat, likes, follows, and gifts so you can see the whole setup work end to end.

Is it realistic?

It uses real gifts from the TikTok catalog with real names, icons, and coin values, weighted so cheap gifts dominate the way they do on an actual stream. Viewers persist through a session, so they chat, then gift, then climb the gifter board.

Will test runs show up in my analytics?

No. Simulated and test events are excluded from analytics and live history at the database level.